Ghost Rules & Iron Laws
Supernatural entities cannot be simply slain by physical means. Mortals survive only by discovering their murder logic, enduring severe spiritual erosion, and using entities to restrain entities.
The city stays awake under neon lights.
Tonight, humans are no longer alone.
An original 2.5D tactical auto-battler built on Unreal Engine 5. Command ghost masters bound to supernatural entities, decipher lethal horror rules, and outmaneuver threats across an evolving urban occult landscape.
01 / Project Vision & Lore
Unlike high-fantasy or traditional cultivation settings, Mysteries Revival is grounded in modern Chinese metropolitan settings where ordinary streets, high schools, and hotels turn into terrifying supernatural zones (Ghost Domains).
Supernatural entities cannot be simply slain by physical means. Mortals survive only by discovering their murder logic, enduring severe spiritual erosion, and using entities to restrain entities.
Engineered with Unreal Engine Paper2D and PaperZD. Combining precise 2D character choreography, custom ink shaders, and Niagara volumetric particle effects for distinct visual identity.
5 heroes on a 6-slot board spanning Front, Mid, and Back lines. Positioning dictates targeting priority, threat mitigation, synergy triggers, and ultimate gauge generation.
02 / Verified Gameplay Mechanics
Recorded directly from our playable Unreal Engine development build (no pre-rendered cinematic target, unedited combat flow).
Teams deploy up to 5 heroes across a 2x3 grid (Front, Mid, Back). Leaving one tactical slot empty alters collision spacing and protects vulnerable backline supports.
Units execute AI state machines: automated movement, normal attack sequences, and tactical skill rotations under a strict 90-second match limit.
Attacks and damage intake generate SP. In PvE mode, players can manually buffer high-impact ultimates; in Arena rules, units trigger upon full SP gauge.
Milestone ascension enables character transformation (e.g., Yang Jian SSR ascending into Yang Jian UR form), seamlessly preserving levels, stars, and equipped relics.
03 / Ghost Master Archives
Four verified hero kits currently implemented with complete animations and mechanics in the runtime codebase.
In-Game Asset · Production Texture
Ghost Eye applies marks to targets. Ghost Shadow pins down enemy movement. The Cleaver consumes marks for bonus burst, while Ghost Domain applies board-wide pressure.
Unfurls a crimson domain across the battlefield, striking all enemies and applying Ghost Eye marks.
Applies Ghost Eye mark to target; Ghost Shadow invades to suppress and disrupt enemy action sequences.
Executes heavy slash. If target possesses Ghost Eye mark, consumes it to refund Skill 1 cooldown.
Mark, suppress, then execute with Cleaver. Pairing with an energy battery hero significantly accelerates Ghost Domain uptime.
04 / Technology & Architecture
Crafted by an independent solo founder/engineer with modular C++ gameplay modules and data-driven configuration.
Unreal Engine 5.4 / 5.8
Paper2D + PaperZD sprite animation engine with automated sprite-sheet packing and 512x512 fixed-cell bounding.
Modular C++ & Data Tables
TbptCombat module, state-machine scheduling, 90-second deterministic tick calculations, and kit.json balance schema.
Niagara + Ink Shaders
Hand-drawn ink fluid flipbooks, directional smoke shaders, and atmospheric red Quỷ Vực visual post-processing.
Anthropic Claude + Codex Tooling
Leveraging LLMs for balance simulation scripts, automated sprite atlas validation, and local asset pipeline integration.
05 / Project Status & Roadmap
We provide genuine, auditable facts regarding what is working today versus what is scheduled for future milestones.
06 / Questions & Answers
Mysteries Revival is currently a bootstrapped, pre-seed independent game project developed by its creator. We do not manufacture fictitious venture funding or false corporate claims. We are applying to the Claude for Startups program to accelerate our game balancing, narrative design, and AI-assisted tooling pipeline.
Not yet. The game is in private development on our local workstations and version control. We regularly capture unedited in-engine gameplay video to verify progress, but public builds are not yet open for download.
This promotional and startup dossier website is static HTML/CSS/JS, but the actual game is built natively in Unreal Engine 5 targeting mobile platforms (iOS and Android).
You can contact the founder directly via our official domain email at founder@mysteries-revival.pp.ua or our primary developer contact at shengmifusu2204@gmail.com.
Inquiries regarding collaboration, technical evaluation, or startup accelerator programs are welcome.