MYSTERIES REVIVAL SUPERNATURAL BATTLES 2.5D
IN ACTIVE DEVELOPMENT · BOOTSTRAPPED INDIE PROJECT

Mysteries Revival: Supernatural Battles

The city stays awake under neon lights.
Tonight, humans are no longer alone.

An original 2.5D tactical auto-battler built on Unreal Engine 5. Command ghost masters bound to supernatural entities, decipher lethal horror rules, and outmaneuver threats across an evolving urban occult landscape.

Yang Jian hero design artwork
PROTAGONIST ARCHETYPE · YANG JIAN / GHOST EYE

01 / Project Vision & Lore

Modern Chinese Supernatural Horror meets Tactical Auto-Battler.

Unlike high-fantasy or traditional cultivation settings, Mysteries Revival is grounded in modern Chinese metropolitan settings where ordinary streets, high schools, and hotels turn into terrifying supernatural zones (Ghost Domains).

Ghost Rules & Iron Laws

Supernatural entities cannot be simply slain by physical means. Mortals survive only by discovering their murder logic, enduring severe spiritual erosion, and using entities to restrain entities.

2.5D Colored Ink Wash

Engineered with Unreal Engine Paper2D and PaperZD. Combining precise 2D character choreography, custom ink shaders, and Niagara volumetric particle effects for distinct visual identity.

Tactical Formation Depth

5 heroes on a 6-slot board spanning Front, Mid, and Back lines. Positioning dictates targeting priority, threat mitigation, synergy triggers, and ultimate gauge generation.

In-game environment asset: Seventh High School courtyard under supernatural overcast
In-Engine Environment Asset · Seventh High School Stage (Chapter 1 Prototype)

02 / Verified Gameplay Mechanics

Real In-Engine Capture.
Automated Execution, Deliberate Strategy.

Recorded directly from our playable Unreal Engine development build (no pre-rendered cinematic target, unedited combat flow).

Unreal Engine 5 Playable Build · 5v5 Arena · 30 FPS · 1600x900 · Muted Capture Download MP4

01

5 Heroes, 6 Grid Slots

Teams deploy up to 5 heroes across a 2x3 grid (Front, Mid, Back). Leaving one tactical slot empty alters collision spacing and protects vulnerable backline supports.

02

Real-time Automated Flow

Units execute AI state machines: automated movement, normal attack sequences, and tactical skill rotations under a strict 90-second match limit.

03

SP Gauges & Ultimates

Attacks and damage intake generate SP. In PvE mode, players can manually buffer high-impact ultimates; in Arena rules, units trigger upon full SP gauge.

04

Awakening System

Milestone ascension enables character transformation (e.g., Yang Jian SSR ascending into Yang Jian UR form), seamlessly preserving levels, stars, and equipped relics.

03 / Ghost Master Archives

The Roster.
Bound to Lethal Entities.

Four verified hero kits currently implemented with complete animations and mechanics in the runtime codebase.

Yang Jian portrait In-Game Asset · Production Texture
SSR · DPS / Crowd Control

Yang Jian (Dương Gian)

Ghost Eye applies marks to targets. Ghost Shadow pins down enemy movement. The Cleaver consumes marks for bonus burst, while Ghost Domain applies board-wide pressure.

ULTIMATE ABILITY Enhanced Ghost Domain (Quỷ Vực Cường Hóa)

Unfurls a crimson domain across the battlefield, striking all enemies and applying Ghost Eye marks.

Skill 1: Ghost Eye · Ghost Shadow

Applies Ghost Eye mark to target; Ghost Shadow invades to suppress and disrupt enemy action sequences.

Skill 2: Ghost Cleaver Cleave

Executes heavy slash. If target possesses Ghost Eye mark, consumes it to refund Skill 1 cooldown.

Tactical Synergy Notes

Mark, suppress, then execute with Cleaver. Pairing with an energy battery hero significantly accelerates Ghost Domain uptime.

04 / Technology & Architecture

Custom 2.5D Pipeline on Unreal Engine 5.

Crafted by an independent solo founder/engineer with modular C++ gameplay modules and data-driven configuration.

Core Engine

Unreal Engine 5.4 / 5.8

Paper2D + PaperZD sprite animation engine with automated sprite-sheet packing and 512x512 fixed-cell bounding.

Gameplay Logic

Modular C++ & Data Tables

TbptCombat module, state-machine scheduling, 90-second deterministic tick calculations, and kit.json balance schema.

Visual Effects

Niagara + Ink Shaders

Hand-drawn ink fluid flipbooks, directional smoke shaders, and atmospheric red Quỷ Vực visual post-processing.

AI & Automation

Anthropic Claude + Codex Tooling

Leveraging LLMs for balance simulation scripts, automated sprite atlas validation, and local asset pipeline integration.

05 / Project Status & Roadmap

Transparent Roadmap.
Real Engineering Milestones.

We provide genuine, auditable facts regarding what is working today versus what is scheduled for future milestones.

Completed & Implemented (In Repo)

  • Full 5v5 real-time combat loop with 90s scheduler and win/loss resolution.
  • 19 runtime hero kit configurations across R, SR, SSR, and UR tiers.
  • Hero progression pipeline (Leveling, Stars, Relic slots, SSR-to-UR Awakening).
  • Local offline AI Bot Arena for matchmaking and formation testing.
  • Unreal Engine PaperZD sprite rigs and responsive UI framework.

In Active Development (Work-in-Progress)

  • Adventure Mode PvE stages (Story chapters, Secret Realm, Boss encounters).
  • Full cast voice-acting pipeline (leveraging local neural voice synthesis).
  • Additional character sprite sheets and bespoke ultimate sequence cut-ins.
  • Online multiplayer networking infrastructure and server synchronization.

06 / Questions & Answers

Frequently Asked Questions

What is the current business & funding status of the project?

Mysteries Revival is currently a bootstrapped, pre-seed independent game project developed by its creator. We do not manufacture fictitious venture funding or false corporate claims. We are applying to the Claude for Startups program to accelerate our game balancing, narrative design, and AI-assisted tooling pipeline.

Can I download or play the game right now?

Not yet. The game is in private development on our local workstations and version control. We regularly capture unedited in-engine gameplay video to verify progress, but public builds are not yet open for download.

Is this project built with web technologies or native engine?

This promotional and startup dossier website is static HTML/CSS/JS, but the actual game is built natively in Unreal Engine 5 targeting mobile platforms (iOS and Android).

How can I get in touch with the founder?

You can contact the founder directly via our official domain email at founder@mysteries-revival.pp.ua or our primary developer contact at shengmifusu2204@gmail.com.

Connect with Mysteries Revival

Inquiries regarding collaboration, technical evaluation, or startup accelerator programs are welcome.